- Product modeling, texturing, animation and scene setup
- Lighting and Rendering assistance and product shot composition
After finalizing the model of the product, it was unwrapped and texture labels were placed. Then, it was animated and the scene setup was done inside 3ds Max.
Starting with reference of the product, I remodeled and retopologized it as needed. - this was a vital part of the project since bad topology will result in bad reflections when rendering.
Lighting and Rendering of the product shot were done inside 3ds Max using Vray render engine. Some additional passes were done using default scanline and quicksilver hardware renderers. The final composition was done inside Adobe Aftereffects.