- Creating the entire TVC from the scratch
The character was first sculpted inside Pixologic ZBrush. All the retopologizing, texturing, rigging, animation, lighting+lookdev, and rendering are done inside 3ds Max. The first character was sculpted and retopologized, and it was then rigged using CAT (Character animation toolkit). Then it was animated and dynamics like cloth and hair were calculated. After finalizing the animation of the character and the camera, the Creation of the environment was done. mental ray proxies were used to optimize the large number of vegetation in the scene. Dynamic grass was added and simulated using hair and fur inside 3ds max. The scene was rendered using Nvidia's mental ray render engine and composited inside Adobe Aftereffects.