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Moneta is a 3ds Max tool I coded for saving/restoring and transferring object transform data. Here is a short demonstration showing uses of this tool. All the modeling, texturing, rigging of the demo project was done by me using ZBrush, Mudbox and 3dsmax. Beta testing of the tool and animation was done by Christopher Fernando. rendered in mental ray. Please view the introductory video below to have a better understanding about Moneta.

© Ravihara Weerathunge 2016